Point of Sale
Built for release-day counter rush. Trade credit, cash, and card on one ticket.
The operating system being built for serious TCG shops. Singles, sealed, events, leagues, and players — designed around how a card shop actually runs.
Square for the register, a spreadsheet for singles, EventLink for events, a Notion page for the league. Every disconnected system is a tax on the floor — mispriced cards, missed reorders, regulars whose names don't show up anywhere.
TCG Shop OS is one platform underneath all of it — POS, singles, sealed, events, leagues, members, listings — designed around the way a card shop actually runs.
▸ Stop duct-taping six tools together
Built for release-day counter rush. Trade credit, cash, and card on one ticket.
Market-priced. Condition tracking. Buylist that balances cash on hand.
Pairings, prizing, payout. Entry fees in the same till.
QR player IDs. Trade credit. Wishlists. Know your regulars.
One inventory. TCGplayer, eBay, your storefront. Sell once, deduct everywhere.
What to reorder. What to mark down. Which events pull weight.
We start with a paid two-week discovery sprint — we get into your stack, talk to your distributors, and produce a written findings doc with confirmed scope and pricing for the rest of the build. You keep the document either way.
From there, the build is modular. Membership and QR profiles first, then events, then inventory, then the decision-making layer. Each phase delivers something working on its own. Stop anywhere and you still have something useful on your floor.
We're early. No vanity metrics, no fabricated testimonials. If you're considering us, we'll show you exactly what's built, what's in progress, and what isn't yet — and quote scope honestly from there.
Quote in a week · Built phase by phase · No surprises.